KKUM Nara | Application Preview
KKUM Nara is seeking government grants to develop a virtual video game therapeutic treatment aimed at enhancing social skills and coping strategies for individuals with mental challenges and disabilities. The funding will facilitate collaboration with video game developers to create an innovative therapeutic system within the mental health sector.
The proposal emphasizes that this investment is crucial for establishing unique virtual reality technology that helps participants navigate various life challenges and learn critical skills in a supportive environment. The application highlights that there are no direct competitors in this space.
KKUM Nara's competitive edge lies in the diverse and realistic scenarios it plans to integrate into the gaming system. These scenarios address real-life issues such as family disputes, relationship conflicts, addiction, and trauma, allowing players to engage alone or with others in a safe, dream-like setting. This approach focuses on enhancing players’ problem-solving abilities and executive functioning while subconsciously teaching them essential coping mechanisms tailored to their cultural and social backgrounds.
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General Information
Business Registration Number: 567-95-3293
Location: Alameda, CA, United States
Length of Operation: 0
Number of Employees:
Annual Gross Income:
Annual Gross Expense:
Open to Loans: NO
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Funding Usage
I would like to develop a virtual video game therapeutic treatment for people with mentally challenged and mental disability to enhance their social skills and learning coping skills by using this interactive methodology.
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Business Plan
This grant will be using to connect with a raft of video gamers and work collaborative with them to develop a comprehensive and innovative therapeutic systems in the milieu of mental health environment. This investment is sine qua non to create innovative and unique virtual world technology to open doors for healing people to discover ways to overcome challenges and obstacles and to learn coping skills and social skills when a participants go through a myriad of scenarios that will be presented in the system.
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Self Identified Competition
None This is innately different from other competitors because it contains a myriad of scenarios of real life problems, such as family conflict, relationship conflict, addiction issues, friendship issue, traumatic events, that will be presented in the system. A play can work with multiplayers and/or work alone to tackle his/her personal problems and challenges, presented in the virtual dream-like a world, by incorporating the player's problem-solving skills and executive functioning, thus when the player go though the scenario(s), he/she will acquire skills subconsciously that (s)he needs for the particular situations. This systems will be tailored to meet diverse ethnic, cultural, age, and social needs.
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Contact Applicant
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